Like most kids, I grew up both enjoying games and making up new ones at the drop of a hat. I just never really stopped, though I shifted from type to type – at one time or another I’ve tried making board games, RPGs, play-by-mail games, video games, LARPs, puzzle hunts, and whatever you call games like “the floor is lava”. I came to modern boardgames in a stepwise journey that would take too long to recount, but significant waypoints along the path included Steve Jackson, Looney Labs, Magic: the Gathering, Roborally, and El Grande. (“Spain. Why does it always have to be Spain.”)
In the late 90s or early 00s, I decided to focus on improving my boardgame design skills with an eye towards eventually getting games published. I felt ready to start pitching games in the late 2000’s, and Fealty was published in 2011. Not long afterwards, my wife and I had our first child, and since then my time has been split between parenting and game design. I feel like the rest of the game industry is moving at warp-speed relative to how quickly (slowly) I’m able to design these days, but that’s okay – I’m still learning, having fun, and making games, and now I get to share them with my kids!
…and other things.
While I enjoy games a great deal, I’ve always had wide-ranging interests: music, martial arts, Dance Dance Revolution, rock climbing, jam-making, and many more over the years. (Enough that I lose track, sometimes.)
I learned to code in 3rd grade (unusual in the 70s), took to it immediately, and charged through academia certain of what I wanted to do for a living, eventually getting a Masters in computer science. I worked professionally for a decade or two, then stepped away from the field – but I’ll always consider myself a programmer.