Fealty is a lightly-themed positional game of territory control, half a step away from abstract positional games like Othello or Go. Players simultaneously reveal what piece they will play this turn, then place them on a map in order of the pieces’ speeds. Placement is constrained both by other pieces of the same color, and what portions of the board have already been played into on the current turn.
At the end of the game, pieces claim territory around them in order of speed: faster pieces control less area but grab it earlier while, slower pieces have the potential to control more but may be blocked out by nearby faster pieces. The player who captures the most territory wins.
Fealty comes with two sets of pieces (on opposite sides of the punchboard), which have different play dynamics. They can be played against each other, or mixed-and-matched.