Interviews / Q&A


If you’re curious about me or my games, here’s some podcasts, video interviews, and Q&A sessions I’ve done:

DateSource / Episode linksDiscussed
2021-06-17Lo scelto dai goblin 2021 award – video interview (Italian, Q&A translated)Spirit Island, one question on For SCIENCE!
2021-05-22The Kindred Spirit, Episode #38Loads of Spirit Island, some non-games
2021-01-27Solo Playthroughs, video interviewSpirit Island, a bit of For SCIENCE!
2020-11Player Lair, Episode #15Spirit Island, For SCIENCE!
2020-05-14The Cardboard Herald, video interview*Spirit Island (+Jagged Earth, digital), For Science!, game design
2020-04-26Quackalope, video interview
2019-10-22The Nerdlab, Episode #33Asymmetry in board games, Spirit Island
2019-10-14Handelabra, video interviewSpirit Island + digital
2019-06-13Dragon’s Demize, Jenga video interviewSpirit Island, For Science!, hobbies, and more
2019-04-30The Nerdlab, Episode #22 [one of many designers interviewed]“The One Thing You Need to Know as a Game Designer”
2019-01-04Every Night is Game Night
(now Shelf Stories on YouTube),
Episodes #120 and #121 [3-guest show: Elizabeth Hargrave, Sarah Reed, and me]
Games with non-traditional themes
2018-10-25AMA on RedditSpirit Island, designing games, boardgame industry, and more
2018-10-24The Cardboard Herald, Episode #102Spirit Island (+Jagged Earth)
2018-10-17Greater Than Games, video interviewJagged Earth
2018-08-20Paradox DoxCast, Episode #231Spirit Island, For Science!
2018-06-13The Thoughtful Gamer, Episode #33Spirit Island, For Science!, and more
2018-05-08So Very Wrong About Games, Episode #24Spirit Island
2017-10-27Low Player Count, interview
2017-09-17Quarter to Three, interviewSpirit Island
2015-09-24Vox Republica of Cardboard Republic,
Episode #099
Spirit Island
2014-12-05Cardboard Vault, video interview live at BGG.CON 2014Spirit Island first look

If you’d like to interview me

I’m generally amenable, though I won’t always be available – I don’t want to cut too much into time spent on game design, parenting, or other pursuits. If I’m actively trying to publicize something, I’ll carve out more time for interviews and the like; the reverse if I’m heads-down in the middle of a project.

I somewhat prefer podcasts and other live interviews to “here’s a list of text questions, answer them at your leisure”. Even though live interviews are less flexible in scheduling, I find them more fun, with a greater sense of personal connection… and empirically, the text-based interviews have taken more of my time (editing) and been less enduring online (some never post at all; those which do have rarely stayed up for longer than a year or two).

If you haven’t seen it, I highly recommend this thread by Elizabeth Hargrave on requesting interviews, as well as the follow-up comments on it. All the info she discusses is very useful to have up-front.


(This will eventually go into a “Game Design” section of the website, but that’s not built yet.)

At Tabletop Network 2019, I gave a talk on The Lens of Tempo (YouTube video). This concept of “lenses” – particular ways / viewpoints of looking at a game – comes from Jesse Schell’s excellent book The Art of Game Design: A Book of Lenses. The book has several lenses which touch on timing, but not in this particular “how much progress towards victory do you make per turn?” way. (The closest thing he describes is the Interest Curve.) I don’t think this lens is unusually distinctive or anything, just that it’s a useful addition to the many lens-vantage-points already described.