In the most distant reaches of the world, spirits of the land, sky, and every natural thing still walk the earth. As the great powers of Europe stretch their colonial empires further and further, they inevitably lay claim to a place where these spirits still hold power – and when they do, the land itself fights back, alongside the islanders who live there.
Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit’s elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.
The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present.
The Dahan – the first peoples of Spirit Island, neighbors and sometimes-friends of the spirits – fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you’d hoped. Some Powers work through or with the Dahan, helping them (eg) drive out the Invaders or clean the land of blight.
The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.
At game start, winning requires destroying every last settlement and city on the board – but as you frighten the Invaders more and more, victory becomes easier: they’ll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.
The game includes different colonial adversaries to fight against, from a European history similar but not identical to our own. Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.
Discussion
- Boardgamegeek forums
- /r/spiritisland on Reddit
- Greater Than Games forums
- Facebook group
- Spirit Island Discord (for the scripted TTS mod)
Resources
Links
- Boardgameatlas page
- Design diaries: Intro; Powers; Adversaries; Setting; Island boards; Presence; Fear & Victory; The Dahan
- Official Digital version by Handelabra Games
Buying
- Price-comparison links on Boardgameatlas for a variety of retailers
- Direct from publisher
- BGG Marketplace
- Official Digital version by Handelabra Games
In Papers, Articles, and other Media
- Playing with the Anthropocene: Board game imaginaries of islands, nature, and empire (PDF) – a paper by Dr. Hannah Fair about island-themed board games and how they reflect society’s attitudes about empire, the environment, and more.
- Spirit Island Cultural Analysis – a 3-way discussion between Jason Perez of Shelf Stories, Cole Wherle, and Dr. Mary Flanagan about colonialism in board games through the lens of Spirit Island. (62m, 2023)
- Spirit Island is mentioned in part or passing in some articles about colonialism in board games – I did interviews for The Board Games That Ask You to Reenact Colonialism (The Atlantic) and Should Board Gamers Play the Roles of Racists, Slavers and Nazis? (NYT). Other papers/articles in my list of articles on Colonialism in Board Games mention it in passing.
Exhibits
- Uneasy Play – a 2018 exhibition in Dusseldorf of “playful art exploring complicated feelings of difficulty and struggle” (organizer’s site) (photos of the event) (The main event site is no longer up.)
- Let’s Play – 2020-2021 exhibition at the Heritage Museum & Gardens in Sandwich, MA, showcasing toys and games made by people from the New England area over the past several hundred years. (photo of main Spirit Island display on BGG)
Players: 1-4
Time: 90-120 minutes
Lead Developer: Ted Vessenes
Publisher: Greater Than Games (English edition) - see BGG for foreign-language editions.
Artists: Too many to easily list; see full credits page on BGG.
First published in: 2017
Artists: Too many to easily list; see full credits page on BGG.
First published in: 2017