Content warning: mentions of racism, violence, abuse, oppression, slavery. When is it a good idea for a board game to make a villain a playable position? In competitive board games, all players are each others’ antagonists. But this is a different thing than having roles which are coded as “villains”, “bad”, “malefic”, or “in the wrong” – roles that would…
Category: Thoughts
Showing my work
Earlier this year, an Indigenous gamer (who’d been very kindly spending their time to give me thoughts on a Dahan-centric Spirit Island expansion) asked what I was doing to find, create, or advance actual Indigenous voices in the board game industry. Upon hearing my answer, they suggested that I really ought to make that information more public, to help raise…